Time
Time is a game mechanic in DREDGE, sometimes referred to as a Day/Night cycle. Time affects many in-game events and must be managed by the player carefully. Time is represented by the widget at the top of the screen at all times.
Time is represented by the time-dial at the top of the screen at all times. It shows the day of the week, the in-game day number since the save began, and the hour of the day, represented in a twenty-four-hour clock. When a new game starts, the time is set at 6:00.
Time only advances when the player moves, fishes, or takes some specific actions that involve waiting. These actions include resting and installing equipment.
Many events are time dependant.
Time | Event |
---|---|
06:00 | Day begins. Panic decreases in sunlight |
07:45 | Sunrise ends |
17:00 | Sunset begins |
18:00 | Night begins |
18:30 | Panic can increase from darkness |
19:15 | Sunset ends |
20:00 | Miasma appears |
04:00 | Miasma disappears |
04:30 | Sunrise begins |
Daytime Events
Fish that can be caught, areas that are accessible, aberrant wind.
Nighttime Events
Miasma, panic, aberrant fish spawnrates, etc.