The Marrows
The Marrows is a region within DREDGE, the starting location for the player. It is a temperate, forested archipelago.
Greater Marrow, the largest town of the region, is home to the Mayor, the first character the player talks to, alongside the Fishmonger who buys the player's fish, the Builder, Lighthouse Keeper, and the Shipwright. The player can upgrade or repair the Boat, sell Fish, and buy Crab Pots here.
In its smaller counterpart, Little Marrow, the only merchant is the Trader, who buys Trinkets dredged up from the ocean. The Dockworker and Grieving Father also live here.
There is also Blackstone Isle, a private estate, where the Collector seems to live alone.
Steel Point, the smallest town, is totally empty at the start, but the Builder can build a house here depending on the player's actions.
The Courier can also be encountered here on their boat. The Old Mayor and Last Fisherman are no longer around by the time of the game, but lived here at one point.
An Obelisk and an Altar can be found here as well.
Fish
Fish | Number | Image | Type | Time | Value per Slot | Rod | Trawl | Pot |
---|---|---|---|---|---|---|---|---|
Blue Mackerel | 1 | ![]() |
![]() |
Day | $5.00 | Yes | Yes | No |
Cod | 2 | ![]() |
![]() |
Day | $6.00 | Yes | Yes | No |
Arrow Squid | 3 | ![]() |
![]() |
Night | $7.00 | Yes | Yes | No |
Grey Eel | 4 | ![]() |
![]() |
Any | $6.00 | Yes | Yes | No |
Gulf Flounder | 5 | ![]() |
![]() |
Day | $4.50 | Yes | Yes | No |
Black Grouper | 6 | ![]() |
![]() |
Night | $8.75 | Yes | Yes | No |
Stingray | 7 | ![]() |
![]() |
Any | $8.57 | Yes | No | No |
Sailfish | 8 | ![]() |
![]() |
Day | $13.33 | Yes | Yes | No |
Bronze Whaler | 9 | ![]() |
![]() |
Day | $16.67 | Yes | Yes | No |
Blacktip Reef Shark | 10 | ![]() |
![]() |
Night | $20.00 | Yes | Yes | No |
Common Crab | 11 | ![]() |
![]() |
Any | $5.25 | No | No | Yes |
Fiddler Crab | 12 | ![]() |
![]() |
Any | $7.00 | No | No | Yes |
Abberations
Fish | Number | Image | Type | Time | Value per Slot | Rod | Trawl | Pot |
---|---|---|---|---|---|---|---|---|
Grotesque Mackerel | 79 | ![]() |
![]() |
Day | $15.00 | Yes | Yes | No |
Lumpy Mackerel | 80 | ![]() |
![]() |
Day | $17.50 | Yes | Yes | No |
Many-Eyed Mackerel | 81 | ![]() |
![]() |
Day | $20.00 | Yes | Yes | No |
All-Seeing Cod | 82 | ![]() |
![]() |
Day | $16.67 | Yes | Yes | No |
Fanged Cod | 83 | ![]() |
![]() |
Day | $20.00 | Yes | Yes | No |
Three-Headed Cod | 84 | ![]() |
![]() |
Day | $23.33 | Yes | Yes | No |
Brood Squid | 85 | ![]() |
![]() |
Night | $16.00 | Yes | Yes | No |
Snag Squid | 86 | ![]() |
![]() |
Night | $19.00 | Yes | Yes | No |
Barbed Eel | 87 | ![]() |
![]() |
Day | $16.67 | Yes | Yes | No |
Host Eel | 88 | ![]() |
![]() |
Day | $20.00 | Yes | Yes | No |
Cyclopean Flounder | 89 | ![]() |
![]() |
Day | $15.00 | Yes | Yes | No |
Riddled Flounder | 90 | ![]() |
![]() |
Day | $17.50 | Yes | Yes | No |
Tusked Grouper | 91 | ![]() |
![]() |
Night | $21.25 | Yes | Yes | No |
Voltaic Grouper | 92 | ![]() |
![]() |
Night | $25.00 | Yes | Yes | No |
Shard Ray | 93 | ![]() |
![]() |
Any | $21.43 | Yes | No | No |
Sallow Sailfish | 94 | ![]() |
![]() |
Day | $38.89 | Yes | Yes | No |
Hooked Sailfish | 95 | ![]() |
![]() |
Day | $41.67 | Yes | Yes | No |
Bloodskin Shark | 96 | ![]() |
![]() |
Day | $36.67 | Yes | Yes | No |
Cleft-Mouth Shark | 97 | ![]() |
![]() |
Night | $45.83 | Yes | Yes | No |
Cerebral Crab | 98 | ![]() |
![]() |
Any | $15.00 | No | No | Yes |
Malignant Pincer | 99 | ![]() |
![]() |
Any | $14.00 | No | No | Yes |
Danger
The most notable danger in The Marrows is the Night Angler, which appears at night in the form of a ghost ship. If your panic is too high, you may also need to watch out for Waterspouts.
Trivia
- With high panic, sometimes you can see a hallucination of a small dark island that is similar in appearance to the ghost ships, adorned with a house and a dock. You cannot interact with it, and it will fade away upon getting too close.